
When you first step off the USG Kellion with your gravity boots, the Ishimura greets you with a stark, gloomy image of mysterious beauty. That moment taught me just how exciting being scared was, and it started me on a journey that led me to my current love of horror. I didn’t last an hour, maybe making it about five minutes from the moment Isaac’s boots started running down a hallway as I heard a crashing sound behind me, only to turn and see a grotesque creature chasing me. The lights were dimmed, the surround sound was overwhelming loud in our tiny living room, and I will never forget crashing onto the Ishimura that night. My dad persisted, and said, “Well if you’re too good for scary movies, what about this game? I bet you wouldn’t make it an hour.” I took him up on his offer, and that experience changed my life. So when my father challenged me to watch a scary movie, I replied, “Friends at school say scary movies aren’t scary at all, so I’m good,” wanting to instead turn to my temporary room in their tiny apartment. As a young 15-year-old, I had the confidence of a Navy Seal. Having grown up in a very strict, sheltered environment, I had no experience with horror because I wasn’t allowed to engage with it. On October 31 st, 2008, I went to visit my parents for the weekend, and Halloween night fell on a Friday. Cheesy, efficient and fun.You can find Seasoned Gaming’s review policy here With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers).

It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat.

Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost. All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics.
